Creative director Marc Walters of Bioware Montreal told the Official Xbox Magazine why they are dropping the Paragon/Renegade system for Mass Effect: Andromeda.
So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist. What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time.
Walters also said that the new systems introduces more flexibility and gives the player more choices during conversations.
With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that.
Below you will also find the two latest trailers for Mass Effect: Andromeda. The first one teases some of the story and the characters of the game. Additionally, we get to see Archon, who appears to be the main antagonist of the game. The second video reveals some new details about the squadmates.
Mass Effect: Andromeda launches on March 21, 2017 for PlayStation 4, Xbox One, and PC